![]() Goods.), and hydroponic farms are a waste on ecumenopolises. An ecumenopolis is incapable of producing minerals or energy (except trade, which can indirectly give energy or minerals via con. So the trick here is hive/machine world's are theoretically unrivaled in raw resource production (food, energy, but most importantly minerals). What can be done to balance the advanced planet classes? I have some ideas, but this post already took too long so I'd like to hear yours first. They are so good that gestalt empires suffer from the inability to build ecumenopolises. Also ecumenopolis requires less technologies to be created. Perfect habitability of gaia with the districts uncapped by planetary features of machine and hive worlds, but these districts are even better and pops working there have even better productiion bonus. Whatever other advanced worlds do, ecumenopolis does it better. Intoduced in the recent update, Hive Worlds are literally hive mind version of machine worlds they suffer from the same problem which is. The problem with the machine worlds is that now they have to somehow compete not only with gaias but with ecumenopolises as well. They sacrifice the habitability for extra resource acces. Introduced in the synthetic down, these worlds are meant to be gaia analog for machine empires. Generator and Minig Districts Unrestricted by Features Too bad that resort worlds have no synergy with gaias. I can see gaias as a perfect candidate for resort worlds or raw resource extraction for non-gestalt empires. These planets are meant to be paradise worlds with ideal conditions and abudance of natural resources. I've wrote about it in multiple separated threads and now I'd like to structure my thoughts on the topic as well as get some insights from the community. Since the 2.2 dev diaries I felt that the new update will bring huge imbalance into this aspect of game.
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